![]() How did you make sure you didn’t fall into the things that people have criticized about some previous DCEU films? Particularly the heavy overuse of CGI and visual effects. It’s like little things like that that doesn’t affect the overall narrative of the movie, but for me, it completes the world that I’m trying to build and so it’s that tiny little thing that makes it special for me. To give an example: There’s a shot in the movie where Jason and Amber swim into a sunken galleon, they land in the galleon and just off to the corner of the screen you see this little crab pick up a gold coin and steal it and run away with it. I’m a very meticulous and detailed filmmaker, so if I was going to play in this arena for the first time, I wanted to make sure that I give it my all and so I would agonize with my visual effects team over every single shot - how it looks, how things moved, to like the tiniest sort of detail that an audience might not even pay attention to. I mean, “ Furious 7” had a lot of visual effects in that but I’ve never made a movie like this before, and by that I mean I’ve never made a world-creation film like this before, where I really relied very heavily on the digital tool of filmmaking in terms of visual effects and stuff like that. How detailed was the CGI process and was it more demanding than your previous films and maybe other DCEU films?ĭefinitely. I would say any of the underwater stuff was really difficult and of course the big action set pieces.Īt C omic-Con, you said we didn’t get a trailer as soon as everyone was expecting because the VFX took a little longer than you had anticipated. What do you think was the hardest scene to shoot? ![]() So they had to do it - they have to be in pain, but they have to not show that they were in pain.Īlso Read: 'Aquaman' Film Review: James Wan's Outrageous Underwater Epic Rewrites the Superhero Rules The guys were always in constant pain - knowing that the actors were in a lot of pain and very uncomfortable, but then I needed them to act like this is a very normal thing for them, that moving and swimming in the water is naturally how it should be for them. It was a big problem for Jason because he’s so big and he’s got so much weight to him that it’s not pleasant for the guys because a lot of the pressure goes around the crotch region, so it wasn’t as cool as it was for the girls. Then, CG would come in and add these floating strands and all that and it took a lot of effort and a lot of time to get the look right and it wasn’t easy.Īt the shooting end of it all, it was not the most comfortable thing for the actors to be in the rigs. All the characters are wigged because they all have very interesting hair in the film, but what we had to do with the wig was we had to tie the hair down, like, so it was really flat… The hairline has to be practical, so we literally had to, like, glue actual hair to the actor’s head. The hair was the hardest part to try and get right. Then we go in there with visual effects to finish things off, like the hair, and add movement to the costume so it looks like everything’s sort of billowing. These rigs were hooked up to harnesses and it was a rig that basically helped to simulate floating or swimming underwater. It’s literally what it sounds like: We shot against blue screen in the soundstage but we put the actors on these really cool rigs. We shot it using this technique we call dry for wet. Shooting, the way we did it, was pretty straightforward. I can tell you that this was a fun movie to design from a design perspective, creating the whole world and all that, but shooting it was a pain. I’m most curious about how the heck you did all the underwater stuff. See below for TheWrap’s interview with Wan. ![]() Wan directed the film that will hit theaters on Friday. “Aquaman” stars Jason Momoa, Amber Heard, Patrick Wilson, Nicole Kidman and Willem Dafoe. In the interview with TheWrap, Wan also talked about the difficulties of making a movie that takes place underwater, the visual effects process involved and whether he wishes he would’ve been able to make the origin film before the character of Aquaman first appeared in “Justice League.” “If I was going to play in this arena for the first time, I wanted to make sure that I give it my all and so I would agonize with my visual effects team over every single shot - how it looks, how things moved, to like the tiniest sort of detail that an audience might not even pay attention to,” Wan said in a Q&A with TheWrap. In fact, he added a cute little tidbit to one scene that you might have missed (more on that below).Īlso Read: Did 'Aquaman' Director James Wan Draw Inspiration From Vincent Chase's Movie in 'Entourage?' James Wan is best known for his low-budget horror hits like “Saw” and “The Conjuring,” but most recently, he took on a $200-million project, “Aquaman,” in which he had to create a whole new underwater world.
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